Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Espaol - Latinoamrica (Spanish - Latin America). Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Pathfinder: Wrath of the Righteous Army Once promoted to commander of the Fifth Crusade by Queen Galfrey in Act 2 of Pathfinder: WotR, you have the monumental task of leading the crusader. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. They also gain a +10 competence bonus on lore (nature)skill checks. For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. The wear also gains a +1 insight bonus to attack rolls against outsiders. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. A successful fortitude saving throw (DC 36) halves the damage. You have total concealment against the outsider under this effect. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Dragon or Giant subtype. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. Crossbow of Judgement (Enemy Near Nameless Ruins) Tyranny of Mind (From Enemy in the Northeast (All Elemental fight)) Crest of Mallander Linds, the Fallen Knight (Level 4 demon encounter) Magician's Ring (Top Right Corner of the Map middle encounter) Belt of Giant Strength/Chillroar's Hide and . This weapon also has an 18-20 critical threat range. The first two will have additional quests "Ranhild's Day" and "Unconquered Spirit" for you. Option 1 Bugged. It is unusual to find so much cheer in a person with such a dark past. Option 2 +3, +2 morale bonus to dexterity. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Great guide, thank you so much for bringing light to this fantastic game. Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 2 +2, this weapon glows with an invisible flame. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. The wear also gains a +1 insight bonus to attack rolls against outsiders. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Option 2 +3, radiant. No more wasting time on relic projects hoping you will get some useful item in the end! Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. It would also make it easier to exchange one for the other using ToyBox if necessary. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. (This one currently shows up as null when moused over in crusade mode.). Instead it deals (1d6 + 1 per two caster levels) points of damage. Commentdocument.getElementById("comment").setAttribute( "id", "a0e9b6174767a287ee95c4769db2fa5e" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. Let's Play Pathfinder Wrath Of The Righteous. Maddening Gaze: As a swift action, you can look in a certain direction. Content For This Game Browse all (11) Pathfinder: Wrath of the Righteous - Season Pass 2. Pathfinder: Wrath of the Righteous All Relics Restored in Crusader Mode Guide + Obtaining Relics in All Act Added: September 23, 2021, 3:07pm UTC SteamsPlay Guides 0 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. All rights reserved. Option 1 +2 enhancement bonus to constitution. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); All content cited is derived from their respective sources. Greater rods can be used with spells of 9th level or lower. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. N/A. Thats all we are sharing today in Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Todeshund, Your email address will not be published. Affected creature becomes more fragile, getting -2 penalty to AC. The modified spell also becomes maximized as though using the maximize spell feat. Inside, interact with the statue, which will make Kyado very nervous.. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. Required fields are marked *. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. A successful saving throw negates the blindness and halves the damage. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. They also gain a +2 circumstance bonus on attack rolls against this target. If an attack of opportunity was a critical hit, the enemy is staggered. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Effects dont stack. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. The amulet also increases the DC of spells with sonic descriptor you cast by 2. :: Pathfinder: Wrath of the Righteous - Enhanced Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Option 2 These glasses are made of very thick crystal. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. I assume they correspond to the order Ive listed the options, but not entirely sure. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. cRPG Bro 21.6K subscribers 27K views 1 year ago Learn how to get the most powerful Crusade Relics in PF:WOTR! Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Is it possible to add the names of the completed items to the list? While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Option 2 +2, speed, can never become flat footed. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength (Not clear if both intelligence and strength both grant a damage bonus.). If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. You become immune to fire damage, but gain weakness to cold and holy damage. 20 units per day. If an attack of opportunity was a critical hit, the enemy is staggered. It is only visible to you. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Affected creature becomes more fragile, getting -2 penalty to AC. The amulet also increases the DC of spells with sonic descriptor you cast by 2. . The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Once per day you can charge both weapons in your hands with this flame for 10 minutes. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Option 2 +5, made of crystals and be worn by a druid. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. A simple mod to show all possible items from the very first relic project card. The enemy also suffers -2 penalty to all saving throws until the end of combat. He then gives the treasures to you. 20d6 damage on first sneak attack per enemy anyone?). In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. The modified spell also becomes maximized as though using the maximize spell feat. Option 2 You bound a part of your soul to the ring. Option 1 +2, this shortspear absorbs water from the target on each hit. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. $19.99. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Valve Corporation. Option 1- +3, grants ferocity as per the universal monster rule. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. All critical hits against this creature deal additional 3d6 piercing damage. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Option 3 +2 enhancement bonus to intelligence. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Option 1 +2, +2 scared bonus to fortitude saving throws. This shield also deals additional 2d8 points of holy damage to undead creatures (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). This bonus can stack up to +5. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Wrath of the Righteous leaves a memorable mark on the throwback-style RPG genre, with strong companion personality and turn-based combat. I couldnt find the source for this relic, if you know then please let me know. Pathfinder: Wrath of the Righteous - Commander Pack. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. I couldnt find the source for this relic, if you know then please let me know. Proving capable in Kenabres, Pathfinder: Wrath of the Righteous heroes will be given command of the Crusade Army. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. The wear also gains a +1 insight bonus to attack rolls against outsiders. Such mark can only be on 1 target at a time. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. Option 2 You bound a part of your soul to the ring. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Option 1- +3, grants ferocity as per the universal monster rule. The game starts off with players leading a crusading army against an army of fiends, eventually finding a wardstone. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Pathfinder: Wrath of the Righteous - Enhanced Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Opening Information Ancient Elvish Texts. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Each hit any of these weapons deals additional 3d6 unholy damage. 8 Likes Taggie September 26, 2021, 9:04pm 2 Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Instead it deals (1d6 + 1 per two caster levels) points of damage. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. ), Bardiche/Sling Staff/Trident (Same effects across all three weapons). The affected creature suffers 1d4 unholy damage for each scorch. You can choose one creature at a time to concentrate on a pulsating beat of its heart. This is a great guide. If you're on the Lich path, you can raise her and add her to your party. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Option 2 +2, this weapon glows with an invisible flame. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. Save my name, email, and website in this browser for the next time I comment. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Posted on October 29, 2021 July 14, 2022 By saadtariq Unique Shields List and Locations. Talk to Odden, Regnard and Taerill. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. $28.99. A successful saving throw negates the blindness and halves the damage. Option 1 +2 enhancement bonus to constitution. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Option 3 +2 enhancement bonus to intelligence. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Your email address will not be published. All healing spells +1 per die. However, after this the ally dies again. Option 2 +5, made of crystals and be worn by a druid. It would also make it easier to exchange one for the other using ToyBox if necessary. To obtain it I had to add the relic to my inventory through toybox. Option 1 The owner can activate this item once per day. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Crusade, crusade, crusade, and drives your foes into the abyss. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Each hit any of these weapons deals additional 3d6 unholy damage. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. They also gain a +2 circumstance bonus on attack rolls against this target. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1- +3, grants ferocity as per the universal monster rule. Option 2 +2 enhancement bonus to charisma. Option 2 You can cover yourself in an invisible corrupted fire. Pathfinder: Wrath of the Righteous is available on PC (Windows, Mac OSX) with the release date currently being set on September 2, 2021 - Owlcat Games has also announced that Pathfinder: Wrath of the Righteous will be coming to PlayStation4, Xbox One, and the current-gen PlayStation5 and Xbox Series X|S through backward compatibility sometime Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. 20d6 damage on first sneak attack per enemy anyone?). Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of Valor Book: Paperback 22 - 10 - 2013 Product ID: 1540110615401106 Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Club/Flail (same affects across both weapons) Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Option 1 +2, +2 scared bonus to fortitude saving throws. You can simply drag & drop the archive to the box in UMM. Other Pathfinder Wrath of the Righteous Guides: Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Play crusade 60 days straight until you have 1-2 fortresses left. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Before rushing into war, a wise commander will quickly take note that this army is lacking in manpower and direction. A successful fortitude saving throw (DC 36) halves the damage. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Option 2 +2, speed, can never become flat footed. Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Crusade Gained Items. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. I will try to update this later.