Note: Shorthand for jQuery's .on() method applied to each of the audio elements. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . In most cases of using variables in Twine, you will want to first "set" some value and then, at some later point, conditionally act from testing the value. To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. Circular references. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. SimpleAudio API. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Warning (Twine 2): Due to how the Twine . To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". Once the code has been fully executed, the contents of the buffer, if any, will be output. Does not modify the original. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. See Guide: Media Passages for more information. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). This does not reclaim the space reserved for the UI bar. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. This method will not return "code" passagesi.e., script, stylesheet, and widget passages. Mobile browsers can be fickle, so saving to disk may not work as expected in all browsers. The cycling options are populated via <
> and/or <>. Note: Does not affect script or stylesheet tagged passages, for Twine1/Twee, or the Story JavaScript or Story Stylesheet sections, for Twine2. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Triggered after the rendering of the incoming passage. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. The API automatically calls this method at startup, so you should never need to call this method manually. Compilers supporting automatic creation of media passages: Warning (Twine2): Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., < > and <>. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. Wikifies the given content source(s) and appends the result to the target element(s). Returns a random member from the base array. Does not modify the original. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. If no name is given, resets all settings. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Warning: For normal projects, authors are encouraged to continue to use the StoryInit special named passage. That will only toggles the views, test mode must still be enabled first. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. See the Engine API docs for more information. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. Happens before the rendering of the incoming passage. Sets the starting passage, the very first passage that will be displayed. Of the three Harlowe seems the most robusts, followed by SugarCube. Returns whether any moments with the given title exist within the past in-play history (past only). Returns whether the given substring was found within the string, starting the search at position. It is strongly recommended that you use only one stylesheet passage. Note: Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. Note: For example, if some story passages were tagged with forest, then styles for those forest passages might look like this: These are SugarCube's built-in stylesheets, in order of load/cascade. Warning: Global event triggered as the last step in closing the dialog when Dialog.close() is called. Returns whether any moments with the given title exist within the extended past history (expired + past). . Returns the title of the passage associated with the active (present) moment. Warning: SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . prerender tasks have been deprecated and should no longer be used. Warning: In this case, once we assign $wumpus a room, we can delete that room from our $roomlist. Tag it with the appropriate media passage special tag, and only that tagsee below. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago Note: Tip: The active passage's tags will be added to its data-tags attribute and classes (see: Passage Conversions). Once unloaded, playback cannot occur until the track's data is loaded again. classes) guide for more detailed information. This macro has been deprecated and should no longer be used. Sets the selected tracks' current time in seconds. Essentially, a combination of < > and <>. These instances will be noted. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. The handler is passed one parameter, the save object to be processed. Triggered before the rendering of the incoming passage. Note: Collects tracks, which must be set up via <>, into a playlist via its <> children. The exactly equivalent call is: .flat(Infinity). Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. Deprecated: The affected elements are the story: banner, subtitle, author, caption, and menu. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. A decision I made was that all the individual strings in the array will also match the object's passage names. Displays the loading screen, if necessary. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. Returns whether the given member was found within the array, starting the search at position. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. Each moment contains data regarding the active passage and the state of all story variablesthat is, the ones you use the $ sigil to interact withas they exist when the moment is created. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Opens the built-in share dialog, which is populated from the StoryShare passage. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. If you need to check for multiple passages, the hasVisited() story function will likely be more convenient to use. The documentation for each macro will tell you what it expects. Deserializes the given save string, created via Save.serialize(), and loads the save. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. Aside from general syntax, SugarCube macros do not use hooks, separate arguments differently, and don't allow other macros to be passed as arguments. A format item has the syntax {index[,alignment]}, square-brackets denoting optional elements. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. Returns the value associated with the specified key from the story metadata store. Because the style markups use the same tokens to begin and end each markup, the same style cannot be nested within itself. Can type most content: links, markup, macros, etc. Returns whether any of the macro's ancestors passed the test implemented by the given filter function. The StoryInit special passage is normally the best place to set up playlists. Returns the number clamped to the specified bounds. In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. See Story API for more information. Select "Change Story Format" and check the box next to "Sugarcube." Download PDF version: Variables and Programming in Twine Ideally, if you need to update UI bar content outside of the normal passage navigation update, then you should update only the specific areas you need to rather than the entire UI bar. Returns whether the engine is processing a turni.e., passage navigation has been triggered. If you're on Linux, right-click on the file and select Copy. Thus, any groups or playlists containing the deleted track should be rebuilt. Returns a reference to the UIBar object for chaining. Strings localization object. The Share dialog only displays linksspecifically, anything that creates an anchor element (). There is no one size fits all example for either of these methods because an instance's properties, and the data contained therein, are what determine what you need to do. Sets the maximum number of states (moments) to which the history is allowed to grow. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. Sets the story's title. Returns a timestamp representing the last time Engine.play() was called. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. Creates a link that navigates forward to a previously visited passage. Returns the title of the active (present) passage. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. This macro is an alias for <>. Warning: Attaches fullscreen error event handlers. Returns whether all of the given members were found within the array. The SimpleAudio APIs use events internally for various pieces of functionality. Make sure to keep the files together if you move them out of the included directory. Note: Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. Note: Gets or sets the playlist's volume level (default: 1). The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. Note: Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any < > into something similar to Harlowe's (link-goto:) macro. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Should the history exceed the limit, states will be dropped from the past (oldest first). Generally, only really useful for formatting blocks of macros for ease of use/readability, while ensuring that no output is generated, from spacing or whatnot. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. Selects all external link elements within the passage elemente.g., links to other pages and websites. We'll cover some of these differences below. You will also need some CSS styles to make this workexamples given below. Returns the first Unicode code point within the string. This setting exists to prevent a misconfigured loop from making the browser unresponsive. Saving the story records the story's state up until the last moment that was created. Unsets story $variables and temporary _variables. In SugarCube, you instead open and close the <> macro itself: Some macros in Harlowe and SugarCube share a name but work a bit differently. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. Attempting to do so will, usually, result in something that's non-functional. In the Add a New Format tab, paste in the file path to format.js and click the green Add button. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Hides the loading screen, if no other locks exist. Returns whether the dialog is currently open. CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. See Macro API for more information. Note: You can use custom style markup or HTML to create the elements, and then target them with a query selector. Gets or sets the track's repeating playback state (default: false). If it encounters an unrecoverable problem during its processing, it may throw an exception containing an error message; the message will be displayed to the player and loading of the save will be terminated. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. private browsing modes do interfere with this. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Registers the passage as an image passage. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. Performs any required processing before the save data is saved. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects< >. Intended to allow authors to easily wrap their custom object types (a.k.a. Note: Note: Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document. See the .includesAll() method for its replacement. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. Elements that are already part of the page, on the other hand, present no issues. Returns whether enough data has been loaded to play the track through to the end without interruption. Deprecated: See the HTML and CSS docs for more information. postrender tasks have been deprecated and should no longer be used. Used within <> macros. Gets or sets the playlist's randomly shuffled playback state (default: false). When SugarCube is reloaded by the browser, it checks if a playthrough session exists and loads it to prevent any inadvertent loss of progress. SugarCube 1.x - The legacy version . See the Test Mode guide for more information. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Registers the passage into the Jump To menu. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. If you want to change the font, color, or character, then you'll need to change the styling of the :after pseudo-element of the macro-type-cursor class. See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. Only deletes the group itself, does not affect its component tracks. Causes any output generated within its body to be discarded, except for errors (which will be displayed). See: Expired moments are recorded in a separate expired collection and can no longer be navigated to. See Also: Does not flag other assignment operators. Note: Immediately forwards the player to the passage with the given name. Warning: However, I've tried to use elements in these arrays, like this: $y=$z [0] [2] and it doesn't seem to work. Sets the maximum number of iterations allowed before the <> macro conditional forms are terminated with an error. Does not modify the original. Deprecated: Note: Additionally. See: Returns the number of currently registered on-save handlers. sugarcube-2: macros: customMacroName: container: true anotherOne: {} If using *.twee-config . Warning: Gets or sets the track's volume level (default: 1). Note: The story's title is part of the story project. Loose URLs are imported concurrently, arrays of URLs . This feature is largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. For example: While every valid expressioneven those you might not expectyields a value, there are essentially two types of expressions: those with side effects and those without. See <> for more information. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Roughly equivalent to the :passagedisplay event. blazing fast internet with unlimited dataespecially true for mobile users. Returns the string with its first Unicode code point converted to upper case. Logical: The expression yields a boolean valuee.g.. Note: Generates no output. If constructing the file URL from a shell path, ensure that either it does not contain escapes or you properly convert them into the correct URL percent-encoded form. See Also: Returns a save object from the given slot or null, if there was no save in the given slot. Does not modify the original. Returns whether the track's sources are currently unloaded. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Does not modify the original. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. You can see this effect by changing data outside the state. Returns an AudioRunner instance for the tracks matching the given selector. Opens the built-in restart dialog, prompting the player to restart the story. See Guide: Media Passages for more information. Audio tracks encapsulate and provide a consistent interface to an audio resource. Testing whether an array contains an element can be done using the Array#includes() function; adding new items can be done using the Array#push() function. UIBar API. The Config API serves the same basic purpose. Sets the selected tracks' volume mute state (default: false). Probably most useful when paired with <>. See: Injecting additional <> macro invocations after a :typingcomplete event has been fired will cause another event to eventually be generated, since you're creating a new sequence of typing. It has always been required that the call happen during story initialization, the only change is the throwing of the error. Outputs a string representation of the result of the given expression. Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. The HTML & CSS have undergone significant changes. Deprecated: This macro has been deprecated and should no longer be used. Activates the moment at the given index within the full state history and show it. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. Deprecated: Returns whether the history navigation was successful (should only fail if already at the end of the full history). Renders the given markup and appends it to the dialog's content area. The Config object controls various aspects of SugarCube's behavior. See the State.prng.init() method for its replacement. See Also: The story title is used to create the storage ID that is used to store all player data, both temporary and persistent. Returns whether playback of the track has ended. Sylen. Note: Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. In SugarCube, they come in two types: story variables and temporary variables. Returns a reference to the current AudioRunner instance for chaining. Note: See the .includesAny() method for its replacement. Removes event handlers from the selected tracks. To jump to any moment/turn within the available history, select the moment/turn from the Turn select field. Note: When a new moment is created, SugarCube stores the playthrough state to session storage. Attaches single-use event handlers to the selected tracks. See Setting API for more information. Returns the total number of available slots. Executes its contents while the given conditional expression evaluates to true. Functionally identical to <>. Upon a successful match, the matching case will have its contents executed. Allows the destination of passage navigation to be overridden. Temporary variables were added in v2.3.0. This setting has been deprecated and should no longer be used. See the :passagedisplay event for its replacement. SugarCube is a free (gratis and libre) story format for Twine/Twee. Each event is represented by an object that has properties that may be used to get additional information about what happened. Warning: The previous state is completely lostthe new state is not added to or combined with the current state, instead it replaces it in its entirety. Extract the archive to a safe location on your computer and make note of the path to it. For those versions that do, the updates are normally completely elective and may be addressed at your leisure, or not at all. Triggered at the end of passage navigation. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Yield the single line in the final output: An exclamation point (!) Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Does not modify the original. The load and playback states of tracks are not currently recorded within the active play session or saves. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. Outputs a string representation of the result of the given expression. A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. Returns the last Unicode code point within the string. The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. If you plan on using interactive macros within a loop you will likely need to use the. Playlists are useful for playing tracks in a sequencei.e., one after another. Prepends one or more members to the beginning of the base array and returns its new length. Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. .on() in the jQuery API docs for more information. You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. Removes the specified key, and its associated value, from the story metadata store. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. Removes and returns a random member from the base array. Due to how SugarCube stores the state history a few constructs are not supported within story variables. State API. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient.